Textdraw score with loop
#3

pawn Код:
forward tdscoretimer(playerid);
new tdscore[MAX_PLAYERS];
new Textdraw1[MAX_PLAYERS];

public tdscoretimer()
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new tds[128];
            format(tds, sizeof(tds), "Score:%d",GetPlayerScore(i));
            TextDrawSetString(Textdraw1[i], tds);
        }
    }
    return 1;
}

public OnPlayerConnect(playerid)
{
    new tds[128];
    format(tds, sizeof(tds), "Score:%d",GetPlayerScore(playerid));
    Textdraw1[playerid] = TextDrawCreate(498.000000, 118.000000, tds);
    TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    TextDrawDestroy(Textdraw1[playerid]);
    return 1;
}

public OnGameModeInit()
{
    SetTimer("tdscoretimer", 5000, true);
    return 1;
}
Try this.

Greetz.
Reply


Messages In This Thread
Textdraw score with loop - by nejc001 - 10.10.2010, 10:45
Re: Textdraw score with loop - by Hash [NL-RP] - 10.10.2010, 11:37
Re: Textdraw score with loop - by Jeffry - 10.10.2010, 11:56

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