09.10.2010, 18:00
https://sampforum.blast.hk/showthread.php?tid=174671
i thought of
onplayerupdate
new float (playerpos)
native SetNPCVehiclePos(npcid,Float:X,Float:Y,Float:Z);
but then that would make the car jump all the time..
not a car actually following and shooting at the person..
a example of how i should do it? xd
i thought of
onplayerupdate
new float (playerpos)
native SetNPCVehiclePos(npcid,Float:X,Float:Y,Float:Z);
but then that would make the car jump all the time..
not a car actually following and shooting at the person..
a example of how i should do it? xd