The correct way to create a player owned vehicle system
#1

I am debating (with myself) about the correct way to create a player owned vehicle system. I was thinking about storing 4 variables to the player's profile.
These would be:
CarModel
CarX
CarY
CarZ

And when they type /getvehicle, a vehicle with the model of CarModel will spawn at CarX, CarY, CarZ.

I was wondering if anyone could think of a more efficient way to get it, and also how would I handle locking, engines, etcetera?
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Messages In This Thread
The correct way to create a player owned vehicle system - by jameskmonger - 09.10.2010, 15:40
Re: The correct way to create a player owned vehicle system - by Rachael - 09.10.2010, 15:53
Re: The correct way to create a player owned vehicle system - by jameskmonger - 09.10.2010, 16:21

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