[Include] M4S7reamer v1 (object streamer that uses a zoning algorithm)
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Originally Posted by GaGlets®
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bwaa i dont know..
Lets take 500 players.
everybody are moving from zone to zone fasly etc..

Lets think - if player enters new zone the old zones object would be deleted and new one created..
so 500 player, moving from zone to zone, for everybody it would create and deleate - create and deleate - more if they are moving "fastly" objects would be created and destroyed very fast - so CPU dies or causes alot of lags.

If im wront tell me.
Other streamers without zone system do the same but those streamers need to check if the player is in range of a object, area system is faster to check.

Correct me if I'm wrong.
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