[Include] M4S7reamer v1 (object streamer that uses a zoning algorithm)
#4

bwaa i dont know..
Lets take 500 players.
everybody are moving from zone to zone fasly etc..

Lets think - if player enters new zone the old zones object would be deleted and new one created..
so 500 player, moving from zone to zone, for everybody it would create and deleate - create and deleate - more if they are moving "fastly" objects would be created and destroyed very fast - so CPU dies or causes alot of lags.

If im wront tell me.
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