06.10.2010, 00:28
i tried that, and it still doesnt wanna compile. like i said, whether u wanna argue, the code DID work. it just makes the compiler freeze until i decide to close it, meaning no error messages and no feedback to let me know if anything went wrong or not.
why do i need the string[MAX_PLAYER_NAME] there if i'm not going to use it now?
edit: nevermind, i moved the new name[MAX_PLAYER_NAME] line to OnPlayerSpawn with the rest of it. You are a genius.
why do i need the string[MAX_PLAYER_NAME] there if i'm not going to use it now?
edit: nevermind, i moved the new name[MAX_PLAYER_NAME] line to OnPlayerSpawn with the rest of it. You are a genius.