Server crashed
#1

Hello,

i just wondering, why my server crashed, when i put this onto my gamemode (i put this because cars wont save in my gamemode). I hope you can find the error, why my server always crashed.

OnPlayerLogin i put this:

Quote:

new dateiname[MAX_PLAYER_NAME+15];
new playername[MAX_PLAYER_NAME];
//new owner[MAX_PLAYER_NAME];
Carlist[playerid][Typ]=-1; Carlist[playerid][CarPos_x]=0.0; Carlist[playerid][CarPos_y]=0.0; Carlist[playerid][CarPos_z]=0.0;
Carlist[playerid][CarRotate]=0.0; Carlist[playerid][Status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;
Carlist[playerid][Farbe1]=-1; Carlist[playerid][Farbe2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;
Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;
Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;
Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;
Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;
Carlist[playerid][TowPark]=0; Carlist[playerid][owner]=-1;
Spectating[playerid][0]=-1;
#if defined CARSELL
#endif
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "fahrzeuge/%s.car", playername);
if (fexist(dateiname))
{
new File: CarFile = fopen(dateiname, io_read);
if ( CarFile )
{
new key[ 256 ];
new Data[ 256 ];
while ( fread( CarFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey(Data);
if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][CarPos_x]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][CarPos_y]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][CarPos_z]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][CarRotate]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][Farbe1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][Farbe2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_TowPark",true)==0) { Carlist[playerid][TowPark]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Besitzer",true)==0) { Carlist[playerid][owner]=strval(ini_GetValue(Data)); }
}
}
fclose(CarFile);
if(Carlist[playerid][Typ]!=-1 || Carlist[playerid][Status]==1)
{
Carlist[playerid][Carid]=CreateTunedCar(playerid);
SetVehicleParamsForAll(Carlist[playerid][Carid],0,1);
}
}

Onplayerdisconnect i put this:

Quote:

new dateiname[MAX_PLAYER_NAME+15];
new playername[MAX_PLAYER_NAME];
new CarVar[256];
// new owner[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "fahrzeuge/%s.car", playername);
new File: CarFile = fopen(dateiname, io_write);
format(CarVar, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_X=%f\n", Carlist[playerid][CarPos_x]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Y=%f\n", Carlist[playerid][CarPos_y]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Z=%f\n", Carlist[playerid][CarPos_z]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Rot=%f\n", Carlist[playerid][CarRotate]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_TowPark=%i\n", Carlist[playerid][TowPark]); fwrite(CarFile, CarVar);
format(CarVar, 256, "AH_Besitzer=%s\n", Carlist[playerid][owner]); fwrite(CarFile, CarVar);
fclose(CarFile);
if(Carlist[playerid][Carid]!=-1)
{
SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
DestroyVehicle(Carlist[playerid][Carid]);
Carlist[playerid][Carid]=-1;
}
if (Spectating[playerid][0]!=-1)
{
SetVehicleParamsForAll(Kaufliste[Spectating[playerid][0]][Carid],0,0);
Spectating[playerid][0]=-1;
}

I hope you can find the error, dont wondering about the german language. ^^

greetings from germany
Reply


Messages In This Thread
Server crashed - by nescha - 05.10.2010, 17:40
Re: Server crashed - by Mauzen - 05.10.2010, 17:47
Re: Server crashed - by nescha - 05.10.2010, 17:49
Re: Server crashed - by Mauzen - 05.10.2010, 18:01
Re: Server crashed - by nescha - 05.10.2010, 18:12
Re: Server crashed - by nescha - 05.10.2010, 19:36
Re: Server crashed - by nescha - 06.10.2010, 14:24

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