/detach
#5

pawn Код:
new Trailers[10][] = {"Article Trailer","Article Trailer 2","Article Trailer 3","Baggage Trailer \"A\"","Baggage Trailer \"B\"","Farm Trailer","Petrol Trailer","Stairs Trailer","Utility Trailer","Unknown"};

stock TrailerID(v)
{
    switch(v)
    {
        case 435: return 0;
        case 450: return 1;
        case 591: return 2;
        case 606: return 3;
        case 607: return 4;
        case 610: return 5;
        case 584: return 6;
        case 608: return 7;
        case 611: return 8;
    }
    return 9;
}
if(!strcmp(cmdtext, "/detach", true))
{
    new ID,Model,Trailer;
    ID = GetPlayerVehicleID(playerid);
    if(IsTrailerAttachedToVehicle(ID))
    {
        new newtext[64];
        Trailer = GetVehicleTrailer(ID);
        Model = GetVehicleModel(Trailer);
        DetachTrailerFromVehicle(ID);
        format(newtext, sizeof(newtext), "You detach your %s",Trailers[TrailerID(Model)]);
        TextDrawSetString(TextdrawText, newtext);
        TextDrawShowForPlayer(playerid, TextdrawText);
        SetTimer("TextdrawTextRemove", 2000, false);
    }// else trailer not attached
    return 1;
}
+ GetPlayerVehicleSeat + TextdrawText[playerid] not TextdrawText + SetTimerEx not SetTimer
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Messages In This Thread
/detach - by Mr.Jvxmc - 02.10.2010, 18:17
Re: /detach - by Mr.Jvxmc - 02.10.2010, 18:53
Re: /detach - by Conroy - 02.10.2010, 19:38
Re: /detach - by Mike_Peterson - 02.10.2010, 20:41
Re: /detach - by Jefff - 02.10.2010, 21:55
Re: /detach - by Mr.Jvxmc - 03.10.2010, 10:16

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