02.10.2010, 18:53
Top of script is Trailers names
// Code
new aTrailersNames[212][] = {
{"Article Trailer"},
{"Article Trailer 2"},
{"Article Trailer 3"},
{"Petrol Trailer"},
{"Baggage Trailer A"},
{"Baggage Trailer B"},
{"Tug Stairs Trailer"},
{"Farm Trailer"},
{"Utility Trailer"}
};
// Code
if(strcmp(cmdtext, "/detach", true) == 0)
{
new vehid223;
vehid223 = GetPlayerVehicleID(playerid);
DetachTrailerFromVehicle(vehid223);
new newtext[256];
format(newtext, sizeof(newtext), "You detach your %s", aTrailersNames[model-400]);
TextDrawSetString(TextdrawText, newtext);
TextDrawShowForPlayer(playerid, TextdrawText);
SetTimer("TextdrawTextRemove", 2000, false);
return 1;
}
// Code
new aTrailersNames[212][] = {
{"Article Trailer"},
{"Article Trailer 2"},
{"Article Trailer 3"},
{"Petrol Trailer"},
{"Baggage Trailer A"},
{"Baggage Trailer B"},
{"Tug Stairs Trailer"},
{"Farm Trailer"},
{"Utility Trailer"}
};
// Code
if(strcmp(cmdtext, "/detach", true) == 0)
{
new vehid223;
vehid223 = GetPlayerVehicleID(playerid);
DetachTrailerFromVehicle(vehid223);
new newtext[256];
format(newtext, sizeof(newtext), "You detach your %s", aTrailersNames[model-400]);
TextDrawSetString(TextdrawText, newtext);
TextDrawShowForPlayer(playerid, TextdrawText);
SetTimer("TextdrawTextRemove", 2000, false);
return 1;
}