02.10.2010, 15:50
Get the X Y Z, and ad +4 to the X and ?
That will create +4 units in the X direction, do the same with Y, and X and Y at the same time for oblique
Or did I misunderstood your question?
pawn Код:
new Float: X, Float: Y, Float: Z;
GetPlayerPos(playerid, X, Y, Z);
CreateExplosion(X+4, Y, Z, 2, 10);
Or did I misunderstood your question?