30.09.2010, 10:53
(
Последний раз редактировалось false; 30.09.2010 в 20:17.
)
I use it ...
Код:
#include <a_samp> #include <a_http> public OnPlayerConnect(playerid) { new IP[16],string[256]; GetPlayerIp(playerid, IP, sizeof(IP)); format(string,sizeof(string),"api.wipmania.com/%s",IP); HTTP(playerid, HTTP_GET ,string, "", "MyHttpResponse"); return 1; } forward MyHttpResponse(index, response_code, data[]); public MyHttpResponse(index, response_code, data[]) { if(response_code == 403 || response_code == 404 || response_code == 500) { new pname[MAX_PLAYER_NAME], string[256]; GetPlayerName(index, pname, sizeof(pname)); format(string,sizeof(string),"%s connected",pname); SendClientMessageToAll(0xffffffff,string); } else { new pname[MAX_PLAYER_NAME], string[256]; GetPlayerName(index, pname, sizeof(pname)); format(string,sizeof(string),"%s connected [country: %s]",pname,data); SendClientMessageToAll(0xffffffff,string); } return 1; }