30.09.2010, 04:34
No it doesn't. It's just checking if a variable is equal to INVALID_PLAYER_ID (a number), which is never connected because a player can never have that ID.
It does not mean a valid player ID is connected if it passes the check.
How it's interpreted or supposed to be interpreted is up to the function that provides it.
It does not mean a valid player ID is connected if it passes the check.
How it's interpreted or supposed to be interpreted is up to the function that provides it.