GetAimingPos
#10

When aiming with weapon, there is a offset to the FrontVector, because the camera zooms in and the player is moved a bit to the left of the screen. You can minimize the offset by adding/subtracting a specific angle to the rotation and z-angle of the FrontVector (calc the angles from the vector first with atan). Hard to explain, youll have to experiment a bit with the angles, dont know if someone else beside me did this yet.
Ive got a precise include for this, but sorry, i wont release it as long as i am working on a gm that uses it.
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Messages In This Thread
GetAimingPos - by Trooper[Y] - 12.08.2010, 18:53
Re: GetAimingPos - by Trooper[Y] - 12.08.2010, 19:17
Re: GetAimingPos - by Trooper[Y] - 13.08.2010, 10:21
Re: GetAimingPos - by Hiddos - 13.08.2010, 10:29
Re: GetAimingPos - by Trooper[Y] - 13.08.2010, 10:33
Re: GetAimingPos - by iggy1 - 13.08.2010, 11:02
Re: GetAimingPos - by Trooper[Y] - 22.08.2010, 21:11
Re: GetAimingPos - by Trooper[Y] - 29.08.2010, 20:48
AW: GetAimingPos - by Trooper[Y] - 29.09.2010, 20:06
Re: GetAimingPos - by Mauzen - 29.09.2010, 21:20

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