strcmp...
#1

I got this:

pawn Код:
for (new i = 0; i < MAX_PLAYERS; i++)
{
    if(IsPlayerConnected(i))
    {
        GetPlayerName(i, name, sizeof(name));
        format(IsTheSame, sizeof(IsTheSame), "Gangs/Users/%s",name);
        SendClientMessageToAll(COLOR_RED, IsTheSame);
        if(dini_Isset(IsTheSame, "Gangname"))
        {
        format(PlayerGang, sizeof(PlayerGang), "%s",dini_Get(string1, "Gangname"));
        format(OtherGang, sizeof(OtherGang), "%s",dini_Get(IsTheSame, "Gangname"));

        if(strcmp(PlayerGang, OtherGang, false) == 0)
        {
                SendClientMessageToAll(COLOR_RED, "You are teleported! (1)");
                SetPlayerPos(i, -478.9131,-560.6674,25.5234);
                SetPlayerHealth(i, 100);
                SetPlayerSkin(i, 105);
                GivePlayerWeapon(i, 42, 1000);
                GivePlayerWeapon(i, 25, 1000);
        }

        format(PlayerGang, sizeof(PlayerGang), "%s",dini_Get(string2, "Gangname"));
        if(strcmp(PlayerGang, OtherGang, false) == 0)
        {
                SendClientMessageToAll(COLOR_RED, "You are teleported! (2)");
                SetPlayerPos(i, -480.1998,-540.8129,25.5296);
                SetPlayerHealth(i, 100);
                SetPlayerSkin(i, 102);
                GivePlayerWeapon(i, 42, 1000);
                GivePlayerWeapon(i, 25, 1000);
        }

        SendClientMessageToAll(COLOR_RED, PlayerGang);
        SendClientMessageToAll(COLOR_RED, memberscount);
        }
    }
}
Problem is, even though PlayerGang and OtherGang is not the same, it will still teleport the guy. I only want to teleport the person if PlayerGang is the same as OtherGang.. How to do that?
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Messages In This Thread
strcmp... - by rbN. - 28.09.2010, 13:08
Re: strcmp... - by [XST]O_x - 28.09.2010, 13:13
Re: strcmp... - by rbN. - 28.09.2010, 13:17
Re: strcmp... - by Mike_Peterson - 28.09.2010, 13:21
Re: strcmp... - by rbN. - 28.09.2010, 13:24
Re: strcmp... - by [XST]O_x - 28.09.2010, 13:29
Re: strcmp... - by rbN. - 28.09.2010, 13:33

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