Checkpoints and Markers
#8

Quote:
Originally Posted by VonKnox
Посмотреть сообщение
(Completely ignore the bits in quotation marks, just putting it into context)
Ok so, let's just say that nobody has a blip on the map, they arn't visible. "A player gets a wanted level above five" and then their color is set to red and their blip appears on the map. I know how to set their color to red, but how do I make their blip show up and keep everyone elses invisible?

Maybe that is more understandable, I'm not sure ^^.



Another question:
2 checkpoints, one is activated with /command1... the other is activated with /command2
Both do different things.
How do I "define" or give a name to the checkpoints so that I can make checkpoints do different things.



I've got literally no idea how to explain the above stuff, hope someone gets it and if not... welp.


Thanks again...
Use a streamer.

A streamer can help by creating a CP when your closer to one than another.

I hope you get what I mean.

Thanks again.
Reply


Messages In This Thread
Checkpoints and Markers - by VonKnox - 28.09.2010, 08:01
Re: Checkpoints and Markers - by Seven. - 28.09.2010, 08:03
Re: Checkpoints and Markers - by Retardedwolf - 28.09.2010, 08:04
Re: Checkpoints and Markers - by VonKnox - 28.09.2010, 08:39
Re: Checkpoints and Markers - by Desert - 28.09.2010, 09:49
Re: Checkpoints and Markers - by Rachael - 28.09.2010, 10:02
Re: Checkpoints and Markers - by VonKnox - 28.09.2010, 10:25
Re: Checkpoints and Markers - by Retardedwolf - 28.09.2010, 10:33
Re: Checkpoints and Markers - by Desert - 28.09.2010, 10:50
Re: Checkpoints and Markers - by Rachael - 28.09.2010, 10:56

Forum Jump:


Users browsing this thread: 1 Guest(s)