28.09.2010, 01:32
Nice, I have a bit of an off topic question (could kinda be on topic) but I read in another thread that you have a way to detect the half connected bug. My question is are you simply just checking the time between player updates and if its over a certain time you know they missed some updates/timed out and are therefore in a desync'ed state? Just kinda curious because using your reconnect method with the half connected detection would be really really nice and very useful.