OnPlayerDeath
#3

Quote:
Originally Posted by Mike_Peterson
Посмотреть сообщение
SendDeathMessage is global so it will show on the whole server, i fixed some things


Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	new string[128];
	#if defined USE_STATS
    PlayerInfo[playerid][Deaths]++;
    #endif
    InDuel[playerid] = 0;

    if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
    {
        #if defined USE_STATS
        PlayerInfo[killerid][Kills]++;
        #endif

        if(InDuel[playerid] == 1 && InDuel[killerid] == 1)
        {
            GameTextForPlayer(playerid,"Loser !",3000,3);
            GameTextForPlayer(killerid,"Winner !",3000,3);
            InDuel[killerid] = 0;
            SetPlayerPos(killerid, 0.0, 0.0, 0.0);
            SpawnPlayer(killerid);
        }
        else if(InDuel[playerid] == 1 && InDuel[killerid] == 0)
        {
            GameTextForPlayer(playerid,"Loser !",3000,3);
        }
        if(PlayerInfo[playerid][Level] >= 1)
        format(string, sizeof(string), "%s has killed %s.", othername,name);
        SendClientMessage(playerid,YOURCOLOR, string);
    }

    #if defined ENABLE_SPEC
    for(new x=0; x<MAX_PLAYERS; x++)
        if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
           AdvanceSpectate(x);
    #endif
    if(PlayerInfo[x][Level] >= 1)////////////////////////////////////////////////////////////////////////// code here
   	format(string, sizeof(string), "%s has killed %s.", othername,name);
   	SendClientMessage(x,YOURCOLOR, string);
    return 1;
}
this should do the trick
nope didnt work -.-
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Messages In This Thread
OnPlayerDeath - by FireCat - 27.09.2010, 14:46
Re: OnPlayerDeath - by Mike_Peterson - 27.09.2010, 15:01
Re: OnPlayerDeath - by FireCat - 27.09.2010, 15:09
Re: OnPlayerDeath - by FireCat - 27.09.2010, 15:20
Re: OnPlayerDeath - by Claude - 27.09.2010, 16:54
Re: OnPlayerDeath - by Mike_Peterson - 27.09.2010, 18:39
Re: OnPlayerDeath - by nepstep - 27.09.2010, 19:01

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