25.09.2010, 04:33
Quote:
OnPlayerUpdate is called when the player is synced with server, so, it's 20-40 times per second, that's why OnPlayerUpdate is not good for those things. The best is make a timer with 300-500 delay and do stuff there.
Sorry for english, and sorry for my bad english :P. |
Quote:
SetTimer("OnPlayerUpdateTwo",2000,true); |