What happends if...
#4

The situation you mentioned is generally called a "race condition". You can read more about it at http://en.wikipedia.org/wiki/Race_condition

Usually OOP solves some of the problems, as each objects can have their own state controllers without the need of using globals, but that's just a theory not usable in Pawn. I'd suggest you digging deeper on the article i pasted.
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Messages In This Thread
What happends if... - by The_Moddler - 21.09.2010, 21:26
Re: What happends if... - by Mauzen - 21.09.2010, 21:36
Re: What happends if... - by The_Moddler - 21.09.2010, 22:00
Re: What happends if... - by Kyeno - 21.09.2010, 23:00

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