20.09.2010, 04:04
fijate asi:
aun que de la forma anterior deberia funcionar
pawn Код:
public OnPlayerSpawn(playerid)
{
new rspawn = random(4);
switch(rspawn){
case 0:{SetPlayerPos(playerid, 0.0, 0.0, 0.0);}
case 1:{SetPlayerPos(playerid, 0.0, 0.0, 0.0);}
case 2:{SetPlayerPos(playerid, 0.0, 0.0, 0.0);}
case 3:{SetPlayerPos(playerid, 0.0, 0.0, 0.0);}
}
return 1;
}