Quote:
Originally Posted by [03]Garsino
I suggest
pawn Код:
public OnPlayerDamage(playerid, float:damage, source, attacker = INVALID_PLAYER_ID) // Playerid being the player who lose health, damage being the health lost, source being the reason for health loss (falling, explosion, drowning, getting shooted at, etc) and attacker being the attacker (if there is any)
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That would be very nice. Good idea