15.09.2010, 20:04
Whatever variable you alter when the player logs in, simply change the same variable when they register.
Example:
On log, PlayerLoggedIn[playerid] is changed to 1, meaning they can spawn.
When they register, PlayerLoggedIn[playerid] is changed to 1, meaning they are logged in and can spawn.
Hopefully this clears things up.
Example:
On log, PlayerLoggedIn[playerid] is changed to 1, meaning they can spawn.
When they register, PlayerLoggedIn[playerid] is changed to 1, meaning they are logged in and can spawn.
Hopefully this clears things up.