OnPlayerKeyStateChange Open gate..
#8

Quote:
Originally Posted by ahmet257
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pawn Код:
if(newkeys == KEY_JUMP)
{
if(IsPlayerInRangeOfPoint(playerid, range, x, y, z))
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
//do stuff
}
}
}
Seriously, that had been stated plenty of times before, keys, never get checked with equal signs, you use & for that.

As for the author, which lines has the errors?
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Messages In This Thread
OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 20:19
Re: OnPlayerKeyStateChange Open gate.. - by [XST]O_x - 13.09.2010, 20:22
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 20:48
Re: OnPlayerKeyStateChange Open gate.. - by [Lsrcr]Rafa - 13.09.2010, 20:51
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 21:10
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 14.09.2010, 13:36
Re: OnPlayerKeyStateChange Open gate.. - by ahmet257 - 14.09.2010, 13:47
Re: OnPlayerKeyStateChange Open gate.. - by [XST]O_x - 14.09.2010, 13:49
Re: OnPlayerKeyStateChange Open gate.. - by ahmet257 - 14.09.2010, 13:50
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 14.09.2010, 22:13

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