OnPlayerKeyStateChange Open gate..
#1

Hey guys if sombody can help me i will be happy so this is the problem i want to do like this,to open my gate in the button like JUMP button so i hope you guys wiil help me thanks..
I was try this commant it's not working

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if( newkeys & KEY_JUMP && GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT && IsPlayerInRangeOfPoint( playerid, 10.0, x, y, z )) //x y z = coords for the gate { // do stuff } return true;}


It's Shutting down all my pawn so pleas help me guys i need it.
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Messages In This Thread
OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 20:19
Re: OnPlayerKeyStateChange Open gate.. - by [XST]O_x - 13.09.2010, 20:22
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 20:48
Re: OnPlayerKeyStateChange Open gate.. - by [Lsrcr]Rafa - 13.09.2010, 20:51
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 13.09.2010, 21:10
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 14.09.2010, 13:36
Re: OnPlayerKeyStateChange Open gate.. - by ahmet257 - 14.09.2010, 13:47
Re: OnPlayerKeyStateChange Open gate.. - by [XST]O_x - 14.09.2010, 13:49
Re: OnPlayerKeyStateChange Open gate.. - by ahmet257 - 14.09.2010, 13:50
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 14.09.2010, 22:13

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