[FilterScript] [FS] Headquater system by Ignas1337
#7

hmm
i think as i scripted.. u need 12 hqs, you can modify the value MAX_HQ in the pwn and cmompile it if u want less. and a gametext should appear if player is where the hq should be. and yes it must be the max amount of hqs...
there should be only 1 file with 12 lines like these:
[hqName],[hqLevel],[hqOwnedby],[hqCost],[hqCars],[hqCarsType],[hqPosOut][0],[hqPosOut][1],[hqPosOut][2],[hqPosIn][0],[hqPosIn][1],[hqPosIn][2],[hqCar1Pos][0],[hqCar1Pos][1],[hqCar1Pos][2],[hqCar1Pos][3],[hqCar2Pos][0],[hqCar2Pos][1],[hqCar2Pos][2],[hqCar2Pos][3],[hqCar3Pos][0],[hqCar3Pos][1],[hqCar3Pos][2],[hqCar3Pos][3],[hqCar4Pos][0],[hqCar4Pos][1],[hqCar4Pos][2],[hqCar4Pos][3]

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Messages In This Thread
[FS] Headquater system by Ignas1337 - by Ignas1337 - 03.05.2008, 03:35
Re: [FS] Headquater system by Ignas1337 - by beggsz - 03.05.2008, 03:37
Re: [FS] Headquater system by Ignas1337 - by Ignas1337 - 03.05.2008, 03:51
Re: [FS] Headquater system by Ignas1337 - by beggsz - 03.05.2008, 03:53
Re: [FS] Headquater system by Ignas1337 - by Ignas1337 - 03.05.2008, 03:55
Re: [FS] Headquater system by Ignas1337 - by beggsz - 03.05.2008, 03:57
Re: [FS] Headquater system by Ignas1337 - by Ignas1337 - 03.05.2008, 03:59
Re: [FS] Headquater system by Ignas1337 - by beggsz - 03.05.2008, 04:01
Re: [FS] Headquater system by Ignas1337 - by Ignas1337 - 03.05.2008, 04:03
Re: [FS] Headquater system by Ignas1337 - by beggsz - 03.05.2008, 04:06

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