OnPlayerKeyStateChange Open gate..
#2

Use OnPlayerKeyStateChange
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if( newkeys & KEY_JUMP && GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT && IsPlayerInRangeOfPoint( playerid, 10.0, x, y, z )) //x y z = coords for the gate
    {
        // do stuff
    }
    return true;
}
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Messages In This Thread
OnPlayerKeyStateChange Open gate.. - by Ohad1 - 12.09.2010, 10:54
Re: OnPlayerKeyStateChange Open gate.. - by LarzI - 12.09.2010, 10:59
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 12.09.2010, 11:33
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 12.09.2010, 13:01

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