12.09.2010, 10:01
You could create a SendRCONMessage function with SendClientMessage and IsPlayerAdmin.
Untested, you may have to give message[] a specific size.
pawn Код:
stock SendRCONMessage(sendername[24], color, message[])
{
format(message, sizeof(message), "%s: %s", sendername, message);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i) && IsPlayerAdmin(i)) SendClientMessage(i, color, message);
}
return 1;
}