12.09.2010, 04:56
pawn Код:
//at top
new cage[MAX_PLAYERS], cage2[MAX_PLAYERS], cage3[MAX_PLAYERS], cage4[MAX_PLAYERS], caged[MAX_PLAYERS];
//for your command
new Float:X,Float:Y,Float:Z string[128], pName[MAX_PLAYER_NAME], id, iName[MAX_PLAYER_NAME];
GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); GetPlayerPos(playerid,X,Y,Z);
if(caged[playerid] == 0) {
GetPlayerPos(player1, X, Y, Z);
cage[playerid] = CreateObject(985, X, Y+4, Z, 0.0, 0.0, 0.0);
cage2[playerid] = CreateObject(985, X+4, Y, Z, 0.0, 0.0, 90.0);
cage3[playerid] = CreateObject(985, X-4, Y, Z, 0.0, 0.0, 270.0);
cage4[playerid] = CreateObject(985, X, Y-4, Z, 0.0, 0.0, 180.0);
caged[playerid] = 1; // Use this in a /cage command to prevent being caged twice and causing the cage to be unremovable.
PlayerPlaySound(player1, 1137, X, Y, Z);
format(string,sizeof(string),"You have caged %s",iName);
return SendClientMessage(playerid,green,string);
} else if(caged[playerid] == 1) {
cage[playerid] = DestroyObject(cage[playerid]);
cage2[playerid] = DestroyObject(cage2[playerid]);
cage3[playerid] = DestroyObject(cage3[playerid]);
cage4[playerid] = DestroyObject(cage4[playerid]);
caged[playerid] = 0;
format(string,sizeof(string),"Uncaged %s",iName);
return SendClientMessage(playerid,green,string);
}