SA-MP and C#
#1

Hello guys,
i have a little question:

Is there any possibility to extend sa-mp with C#, or
to write gamemodes with it? There must be a way to let the server communicate with c#-compiled
files, or not?

It would be great, if you can extend sa-mp with C# or if you had a library which contains all
script functions that you can use in pawn scripts.
In any way, you should can load the assembly and get the entry point (the gamemode-initialisation)
and then run the rest of it.

is this possible? i mean, itґs difficult to use native c++ and C#, of course, but it must work anyhow.
i mean, sa-mp is good enough to do something like this.

C# is much easier than c++. So many newbies can extend it faster as with c++,
and the possibilities if you can use C# to extend it will be much bigger, as well you can use MySQL databases,
network comunication and so on, all based on .Net Framework.


So say it: Is it possible? I hope you say yes. If it is, i will help on it, if some people develop it (only C# programming) as much as i can.

Greetings
TBR
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Messages In This Thread
SA-MP and C# - by TheBlackRazer - 10.09.2010, 15:04
Re: SA-MP and C# - by RyDeR` - 10.09.2010, 15:07
AW: SA-MP and C# - by TheBlackRazer - 10.09.2010, 15:16
Re: SA-MP and C# - by joemomma53 - 10.09.2010, 15:21
AW: SA-MP and C# - by TheBlackRazer - 10.09.2010, 23:17
Re: SA-MP and C# - by RoBo - 11.09.2010, 08:25
Re: SA-MP and C# - by ettans - 11.09.2010, 09:18
AW: SA-MP and C# - by TheBlackRazer - 11.09.2010, 12:26
Re: AW: SA-MP and C# - by Popz - 14.09.2010, 10:08
Re: SA-MP and C# - by Killerkid - 14.09.2010, 10:24

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