OnPlayerKeyStateChange Open gate..
#2

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_JUMP) && IsPlayerInRangeOfPoint(playerid, x, y ,z)) //insert your gate coordinates instead of x y z
	{
	    MoveObject(gateid, movex, movey, movez, 0.5) //put new gate coordinates instead of movex, movey...
	}
}
This code will open gate but it will not close it afterwards, you'd have to add timer that closes gate after few seconds
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Messages In This Thread
OnPlayerKeyStateChange Open gate.. - by Ohad1 - 10.09.2010, 14:34
Re: OnPlayerKeyStateChange Open gate.. - by mick88 - 10.09.2010, 14:54
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 10.09.2010, 15:25
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 10.09.2010, 16:57
Re: OnPlayerKeyStateChange Open gate.. - by mick88 - 10.09.2010, 17:05
Re: OnPlayerKeyStateChange Open gate.. - by Ohad1 - 11.09.2010, 02:06
Re: OnPlayerKeyStateChange Open gate.. - by [UG]Scripter - 11.09.2010, 02:19

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