10.09.2010, 14:54
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if ((newkeys & KEY_JUMP) && IsPlayerInRangeOfPoint(playerid, x, y ,z)) //insert your gate coordinates instead of x y z { MoveObject(gateid, movex, movey, movez, 0.5) //put new gate coordinates instead of movex, movey... } }