Timer Efficency
#2

pawn Код:
new tick[MAX_PLAYERS];

OnPlayerUpdate(playerid)
{
    if((GetTickCount() - tick[playerid]) > 1000)
    {
        tick[playerid] = GetTickCount();
        //do stuff
    }
    return 1;
}
No messing around with silly timers and loops.
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Messages In This Thread
Timer Efficency - by BP13 - 27.08.2010, 16:29
Re: Timer Efficency - by RoBo - 08.09.2010, 18:35
Re: Timer Efficency - by BP13 - 08.09.2010, 18:51
Re: Timer Efficency - by RoBo - 08.09.2010, 19:15
Re: Timer Efficency - by nemesis- - 08.09.2010, 19:40
Re: Timer Efficency - by Jay_ - 08.09.2010, 19:51
Re: Timer Efficency - by nemesis- - 08.09.2010, 19:53
Re: Timer Efficency - by Westie - 08.09.2010, 19:53
Re: Timer Efficency - by nemesis- - 08.09.2010, 19:56
Re: Timer Efficency - by cyber_punk - 08.09.2010, 20:07

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