08.09.2010, 16:11
Ah ok.
That does not work well atm.
The run anims are bound to the skins, and both is loaded together. The only way you could do this, would be to set the players animation to your run anim in OnPlayerUpdate, if the player presses walking keys. But I dont think this works well, you could still give it a try.
That does not work well atm.
The run anims are bound to the skins, and both is loaded together. The only way you could do this, would be to set the players animation to your run anim in OnPlayerUpdate, if the player presses walking keys. But I dont think this works well, you could still give it a try.