06.09.2010, 20:00
Thanks noob, read rules first.
And, THANK YOU! It worked
Quote:
The variable needs to be global (created at the beginning of your script, not in the function) Then in the function you increase it by 1 (variable ++) and check if it is > 30 (if(variable > 30)). If it is, do your TakeOver code. If not, set the TextDrawString to 30 - the variable (so that it is a countdown)
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