05.09.2010, 15:31
You can calc the random points: randomx = zone_min_x + random(floatround(zone_max_x - zone_min_x));
The same for y then
But you may land in a house or so then. For good results, use MapAndreas, and set the z for the random x/y, too.
The same for y then
But you may land in a house or so then. For good results, use MapAndreas, and set the z for the random x/y, too.