How to script an elevator in an aircraft carrier?
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Originally Posted by Matthew_Johnston
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Heya, I Remember when I was Learning MoveObject Try Doing This.....
OVER "Ongameinit"
Make

new (name of Gate or Lift :P ) ;

Then Under "OnGamemodInit"

(Name of Gate or Lift) = CreateObject(information);


Then Make a Command like

/lift
{
MoveObject(name, Coordinates);
return 1;

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all that will only work if you Know how to use Createobject :P
I know how to insert coordinates and stuff, but could you explain me what part of it makes the object move, and is there a certain range of the object? I would like to have a certain 'range' on it, like, you only can start the elevator if you're near to it.
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