04.09.2010, 05:15
Obrigados a todos que tiveram a intenзгo de mim ajudar.
Era para mim tirar os else e colocar os returns, agora assim funciona direitinho.
Era para mim tirar os else e colocar os returns, agora assim funciona direitinho.
pawn Код:
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, bottomblack);
TextDrawHideForPlayer(playerid, topblack);
PlayerPlaySound(playerid,1184,2418.3506,1123.9360, 10.8203);//Music Off
GangZoneShowForPlayer(playerid, favela2, vermelho);
GangZoneFlashForPlayer(playerid,favela2,amarelo);
TextDrawShowForPlayer(playerid, Textdrawdebaixodoradar);
SPEEDOS[playerid] = TextDrawCreate(10.0,200.0," ");
TextDrawShowForPlayer(playerid,SPEEDOS[playerid]);
gettime(hour12, minute12);
SetPlayerTime(playerid, hour12, minute12);
TextDrawShowForPlayer(playerid, ViewZeit);
TextDrawShowForPlayer(playerid, ViewDatum);
if(jailed[playerid] == 1)//tava preso
{
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid,263.4707,77.5040,1001.0391);
SetPlayerFacingAngle(playerid,266.3124);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"~y~P~b~R~y~E~b~S~y~O", 0900,0);
return 1;
}
if(lossantos[playerid] == 1)//moreu na favela
{
lossantos[playerid] = 0;
SetPlayerPos(playerid,1982.0358,-1177.9456,20.0234);
SetPlayerFacingAngle(playerid,262.0986);
SetPlayerInterior(playerid,0);
return 1;
}
if(lossantos[playerid] == 2)//moreu em los santos
{
lossantos[playerid] = 0;
SetPlayerPos(playerid,1172.5354,-1327.5032,15.4041);
SetPlayerFacingAngle(playerid,309.0149);
SetPlayerInterior(playerid,0);
return 1;
}
if(lossantos[playerid] == 3)//moreu perto do aeroporto velho
{
lossantos[playerid] = 0;
SetPlayerPos(playerid,-1513.9719,2527.8230,55.7311);
SetPlayerFacingAngle(playerid,6.8425);
SetPlayerInterior(playerid,0);
return 1;
}