02.09.2010, 19:13
PawnCommand, if you have the patience to fiddle around with it.
Call it from the gamemode...
public OnPlayerDisconnect(playerid, reason) return plugin_OnPlayerDisconnect(playerid,reason);
Or if you're up for a challenge you could try the memory hacking approach, but that's frowned upon here.
Quote:
and 2. how to use public function, OnPlayerDisconnect (after is load in gamemodes & filterscripts)
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public OnPlayerDisconnect(playerid, reason) return plugin_OnPlayerDisconnect(playerid,reason);
Or if you're up for a challenge you could try the memory hacking approach, but that's frowned upon here.