how to get a float argument
#9

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Originally Posted by Terminator3
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1. how to use sa:mp function, i need IsPlayerConnected
PawnCommand, if you have the patience to fiddle around with it.

Quote:
Originally Posted by Terminator3
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and 2. how to use public function, OnPlayerDisconnect (after is load in gamemodes & filterscripts)
Call it from the gamemode...

public OnPlayerDisconnect(playerid, reason) return plugin_OnPlayerDisconnect(playerid,reason);

Or if you're up for a challenge you could try the memory hacking approach, but that's frowned upon here.
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Messages In This Thread
how to get a float argument - by Terminator3 - 31.08.2010, 13:52
Re: how to get a float argument - by Terminator3 - 31.08.2010, 15:03
Re: how to get a float argument - by Terminator3 - 31.08.2010, 15:09
Re: how to get a float argument - by Terminator3 - 31.08.2010, 15:19
Re: how to get a float argument - by Aleks10 - 31.08.2010, 16:16
Re: how to get a float argument - by hencz - 31.08.2010, 16:48
Re: how to get a float argument - by Terminator3 - 01.09.2010, 19:16
Re: how to get a float argument - by Terminator3 - 02.09.2010, 16:20
Re: how to get a float argument - by RoBo - 02.09.2010, 19:13
Re: how to get a float argument - by Terminator3 - 02.09.2010, 20:02
Re: how to get a float argument - by Remis - 04.09.2010, 12:14
Re: how to get a float argument - by cyber_punk - 04.09.2010, 12:53
Re: how to get a float argument - by RoBo - 05.09.2010, 11:22

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