31.08.2010, 10:47
Ratio is kills divided by deaths, so this is easy made.
Make the textdraw, update it onplayerdeath with kills/deaths
Very fast, and not very professional, but oh well
EDIT: too slow
Make the textdraw, update it onplayerdeath with kills/deaths
pawn Код:
new tdstring[5];
new Float:ratio = killsvar/deathsvar;
format( tdstring, sizeof( tdstring ), "%f", ratio );
TextDrawSetString( textdraw, tdstring );
EDIT: too slow