29.08.2010, 08:25 
	
	
	Quote:
| I had a working /fps command the very same day you posted your whitepaper on it.  The logic was simple enough to follow to work out the math.  Mine is different though: my /fps brings up a dialog which shows the FPS of every player on the server with an 'update' button to refresh it all.  I also do not have the range check that you do since I have other functions that can break the FPS function on a specific player if they start playing with functions that drastically alter their drunk level (i.e. /mdrunk, /wine, /beer, etc).  That, or you can just direct it to a player (i.e. /fps <player name>).  Come by my server some time and do /fps   . | 
My implementation will not break if you set drunk level (and highier than 2000 drunk level on partyserver is set if you driveby too much)



