28.08.2010, 11:22
The link I gave you explains this. The cases describes the actions to do when you select a menu row, so if you select the first menu row, case 0 will be taken.
pawn Код:
if(CurrentMenu == teleportmenu)
{
switch(row)
{
case 0: //Grove Street //First row
{
SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);// These are the actions which will be taken when you select the first row.
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Grove Street");
}
case 1: //Starfish Tower
{
SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the top of Starfish Tower");
}
case 2: //Wheel Arch Angels
{
SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Wheel Arch Angels tuning-shop");
}
case 3: //Jizzys
{
SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Jizzy's Nightclub!");
}
case 4: //4Dragons
{
SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Four Dragons Casino");
}
case 5: //Com-a-Lot
{
SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Come-a-Lot casino!");
}
}
}