Multiple per-player timers or just one timer with a loop?
#1

So I'm thinking to do a bit of an update to my Cowly Cow FS, add some new functions, try to improve coding a li'l bit, etc.

But now I'm wondering on what's better: Having one timer that loops through ALL players and checks if the person is a cow or not, or simply use seperate timers per players, which get killed when the player isn't a cow anymore.

Any advice would be welcome ^^

Note: This script isn't made for mass usage, but for small amounts of people at a time.
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Messages In This Thread
Multiple per-player timers or just one timer with a loop? - by Hiddos - 28.08.2010, 09:42
Re: Multiple per-player timers or just one timer with a loop? - by playbox12 - 28.08.2010, 09:46
Re: Multiple per-player timers or just one timer with a loop? - by Kyosaur - 28.08.2010, 10:00
Re: Multiple per-player timers or just one timer with a loop? - by cessil - 28.08.2010, 10:03
Re: Multiple per-player timers or just one timer with a loop? - by Hiddos - 28.08.2010, 10:15

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