27.08.2010, 11:43
pawn Код:
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(IsPlayerInAnyVehicleID(playerid)
{
if(newkeys & KEY_CROUCH) // key_crouch is the define for H in vehicle.
{
MoveObject(Gate.etc.etc.);
return 1;
}
}
}

