26.08.2010, 21:08
Quote:
|
errm, make sure you made the other player(s) in a different team.... like: SetPlayerTeam(playerid,1);
SetPlayerTeam(playerid,2); the players who are in team 1 cant kill eachother, they can kill team 2 though. |
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 46,0); //Pharacute
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
if(IsPlayerConnected(playerid))
{
if(PlayerBase[playerid][pMedlem] == 1 || PlayerBase[playerid][pLedare] == 1)
{
if(PlayerBase[playerid][pRang] == 1)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
else if(PlayerBase[playerid][pRang] == 2)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
else if(PlayerBase[playerid][pRang] == 3)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
else if(PlayerBase[playerid][pRang] == 4)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
else if(PlayerBase[playerid][pRang] == 5)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
else if(PlayerBase[playerid][pRang] == 6)
{
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
SetPlayerTeam(playerid, 1);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_DBLUE);
}
}
else if (PlayerBase[playerid][pMedlem] == 2 || PlayerBase[playerid][pLedare] == 2)
{
if(PlayerBase[playerid][pRang] == 1)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
else if(PlayerBase[playerid][pRang] == 2)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
else if(PlayerBase[playerid][pRang] == 3)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
else if(PlayerBase[playerid][pRang] == 4)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
else if(PlayerBase[playerid][pRang] == 5)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
else if(PlayerBase[playerid][pRang] == 6)
{
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
SetPlayerTeam(playerid, 2);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, c_y);
}
}
else if (PlayerBase[playerid][pMedlem] == 3 || PlayerBase[playerid][pLedare] == 3)
{
if(PlayerBase[playerid][pRang] == 1)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
else if(PlayerBase[playerid][pRang] == 2)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
else if(PlayerBase[playerid][pRang] == 3)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
else if(PlayerBase[playerid][pRang] == 4)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
else if(PlayerBase[playerid][pRang] == 5)
{
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
else if(PlayerBase[playerid][pRang] == 6)
{
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
SetPlayerTeam(playerid, 3);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerColor(playerid, COLOR_GREY);
}
}
else if (PlayerBase[playerid][pMedlem] == 0 || PlayerBase[playerid][pLedare] == 0)
{
if(PlayerBase[playerid][pRang] == 0)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(PlayerBase[playerid][pRang] == 2)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(PlayerBase[playerid][pRang] == 3)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(PlayerBase[playerid][pRang] == 4)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(PlayerBase[playerid][pRang] == 5)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(PlayerBase[playerid][pRang] == 6)
{
SetPlayerSkin(playerid, 272);
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
GivePlayerWeapon(playerid, 30, 100); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
}
}
}


