24.08.2010, 18:59
new PlayerDiedInThatArea[MAX_PLAYERS];
OnPlayerDeath - PlayerDiedInThatArea[playerid] = 1;
OnPlayerSpawn - if(PlayerDiedInThatArea[playerid) ...
OnPlayerDeath - PlayerDiedInThatArea[playerid] = 1;
OnPlayerSpawn - if(PlayerDiedInThatArea[playerid) ...

