countdown
#6

Then try this (assuming that gCountDown is set to 3 when timer starts)

pawn Код:
switch(gCountDown)
{
    case 0: GameTextForAll("~g~GO!", 1000, 3);
    case 1: GameTextForAll("~b~1", 1000, 3);
    case 2: GameTextForAll("~y~2", 1000, 3);
    case 3: GameTextForAll("~r~3", 1000, 3);
}
gCountDown--;
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Messages In This Thread
countdown - by LifeStyle - 24.08.2010, 09:42
Re: countdown - by LifeStyle - 24.08.2010, 12:12
Re: countdown - by LifeStyle - 24.08.2010, 17:25
Re: countdown - by Vince - 24.08.2010, 17:33
Re: countdown - by LifeStyle - 24.08.2010, 17:35
Re: countdown - by Vince - 24.08.2010, 17:39
Re: countdown - by LifeStyle - 24.08.2010, 18:45

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