24.08.2010, 17:39
Then try this (assuming that gCountDown is set to 3 when timer starts)
pawn Код:
switch(gCountDown)
{
case 0: GameTextForAll("~g~GO!", 1000, 3);
case 1: GameTextForAll("~b~1", 1000, 3);
case 2: GameTextForAll("~y~2", 1000, 3);
case 3: GameTextForAll("~r~3", 1000, 3);
}
gCountDown--;