class availability
#3

Quote:

public OnPlayerRequestSpawn(playerid){ if(Skin == SkinID) { for(new i = 0; i < 50; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][Skin] == 1) { GameTextForPlayer(i, "You cannot spawn as that class", 5000, 5); return 0; } } } } return 1;}
Something like this should help. But, you'll need to edit it to fit your stuff.

Thank you very much!
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Messages In This Thread
class availability - by NeverKnow - 23.08.2010, 23:59
Re: class availability - by ScottCFR - 24.08.2010, 00:33
Re: class availability - by NeverKnow - 24.08.2010, 08:53
Re: class availability - by gereter - 24.08.2010, 10:51

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