Checkpoint problem with textdraw
#4

In this case I suggest you to use Built-in checkpoints, to get right.

also use

new BombCP[MAX_PLAYERS];

each time when player enter bomb BombCP[playerid]++; so you can know exact which text should be show
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Messages In This Thread
Checkpoint problem with textdraw - by Kitten - 24.08.2010, 06:14
Re: Checkpoint problem with textdraw - by Voldemort - 24.08.2010, 06:16
Re: Checkpoint problem with textdraw - by Kitten - 24.08.2010, 06:18
Re: Checkpoint problem with textdraw - by Voldemort - 24.08.2010, 06:40
Re: Checkpoint problem with textdraw - by Kitten - 24.08.2010, 07:18
Re: Checkpoint problem with textdraw - by Kitten - 24.08.2010, 07:33
Re: Checkpoint problem with textdraw - by Retardedwolf - 24.08.2010, 07:48
Re: Checkpoint problem with textdraw - by Kitten - 24.08.2010, 07:55
Re: Checkpoint problem with textdraw - by Kitten - 24.08.2010, 08:15
Re: Checkpoint problem with textdraw - by Voldemort - 24.08.2010, 08:34

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