Convert a animations fs(0.3a->0.3b)
#7

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Originally Posted by kevinchui828
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I use 0.3b includes that come with 0.3b pawno
yes and the number of arguments does not match the definition

ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);

ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1);

ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1,1);

I don't know why your previous script compiled in 0.3a but you don't need to add the last argument.
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Messages In This Thread
(0.3a->0.3b)a animations fs need help!!! - by kevinchui828 - 23.08.2010, 13:23
Re: Convert a animations fs(0.3a->0.3b) - by kevinchui828 - 23.08.2010, 14:36
Re: Convert a animations fs(0.3a->0.3b) - by tony_fitto - 23.08.2010, 17:37
Re: Convert a animations fs(0.3a->0.3b) - by kevinchui828 - 24.08.2010, 02:40
Re: (0.3a->0.3b)a animations fs need help!!! - by dax123 - 24.08.2010, 03:54
Re: Convert a animations fs(0.3a->0.3b) - by kevinchui828 - 24.08.2010, 04:08
Re: Convert a animations fs(0.3a->0.3b) - by dax123 - 24.08.2010, 04:14
Re: (0.3a->0.3b)a animations fs need help!!! - by erik019 - 19.09.2010, 18:53
Re: Convert a animations fs(0.3a->0.3b) - by homijs - 30.09.2010, 17:59

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