24.08.2010, 04:14
yes and the number of arguments does not match the definition
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);
ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1);
ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1,1);
I don't know why your previous script compiled in 0.3a but you don't need to add the last argument.
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);
ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1);
ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1 ,1,1,1,1,1);
I don't know why your previous script compiled in 0.3a but you don't need to add the last argument.