21.08.2010, 22:49
It's possible. You can start a Timer on connecting and set a variable to false.
Timer to 10 seconds, after 10 seconds set the variable to true.
Then check in OnPlayerRequestSpawn if the variable is true, if it's not:
return false;
Then he is not able to spawn.
Timer to 10 seconds, after 10 seconds set the variable to true.
Then check in OnPlayerRequestSpawn if the variable is true, if it's not:
return false;
Then he is not able to spawn.