Check if trailer is in CP
#8

Quote:
Originally Posted by ScottCFR
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What line does that apply to?
if (IsVehicleStreamedIn(NukeVeh))


1183ublic UpdateMapIcon()
1184:{
1185: if (IsVehicleStreamedIn(NukeVeh))
1186: {
1187: new Float:X,Float:Y,Float:Z;
1188: GetVehiclePos(NukeVeh,X,Y,Z);
1189: DestroyDynamicMapIcon(MapIcon);
1190: MapIcon=CreateDynamicMapIcon(X,Y,Z,51,0xFFFFFFFF);
1191: }
1192:}

(1185) : warning 202: number of arguments does not match definition

EDIT: nvm about both, one is just a warning, it works fine, and u didnt tell me about GetVehicleTrailer :///////
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Messages In This Thread
Check if trailer is in CP - by [DRD]Rodney - 19.08.2010, 18:24
Re: Check if trailer is in CP - by ScottCFR - 19.08.2010, 18:36
Re: Check if trailer is in CP - by [DRD]Rodney - 19.08.2010, 19:10
Re: Check if trailer is in CP - by ScottCFR - 19.08.2010, 19:12
Re: Check if trailer is in CP - by [DRD]Rodney - 19.08.2010, 19:15
Re: Check if trailer is in CP - by [DRD]Rodney - 19.08.2010, 20:13
Re: Check if trailer is in CP - by ScottCFR - 19.08.2010, 20:14
Re: Check if trailer is in CP - by [DRD]Rodney - 19.08.2010, 20:19

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